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. 2014 Jul 14;2014:315062. doi: 10.1155/2014/315062

Table 1.

Sociodemographic and clinical characteristics of the GD sample (N = 193) and comparisons between groups.

Total 1Non-VGU 1VGU 1VGA P
n = 193 n = 121 n = 43 n = 29
Gender; n (%)
 Males 167 (86.5%) 103 (85.1%) 39 (90.7%) 25 (86.2%) 0.654
 Females 26 (13.5%) 18 (14.9%) 4 (9.3%) 4 (13.8%)
Age (years); mean (SD) 42.4 (13.4) 45.2 (13.6) 37.3 (12.0) 38.6 (11.1) 0.001
Employed; n (%) 99 (51.3%) 61 (50.4%) 23 (53.5%) 15 (51.7%) 0.941
Marital status: single; n (%) 64 (33.2%) 37 (30.6%) 16 (37.2%) 11 (37.9%) 0.613
Smoker; n (%) 109 (56.5%) 66 (54.5%) 23 (53.5%) 20 (69.0%) 0.336
Use of alcohol; n (%) 35 (18.1%) 20 (16.5%) 7 (16.3%) 8 (27.6%) 0.358
Use of substances; n (%) 14 (7.3%) 10 (8.3%) 3 (7.0%) 1 (3.4%) 0.666
Age of onset PG problems; mean (SD) 15.7 (10.8) 17.2 (11.5) 11.7 (9.0) 15.4 (9.2) 0.024
Duration of PG; mean (SD) 5.94 (7.0) 5.87 (6.8) 5.03 (7.5) 7.58 (7.0) 0.370
Main gambling; n (%)
 Slot machines 123 (63.7%) 77 (63.6%) 26 (60.5%) 20 (69.0%) 0.762
 Bingo 12 (6.2%) 11 (9.1%) 1 (2.3%) 0 (0%)
 Lotteries 13 (6.7%) 11 (9.1%) 1 (2.3%) 1 (3.4%)
 Casino 8 (4.1%) 5 (4.1%) 3 (7.0%) 0 (0%)
 Other 37 (19.2%) 17 (14.0%) 12 (27.9%) 8 (27.6%)

SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). Chi-square test for categorical outcomes and ANOVA for quantitative outcomes.