Table 1.
Sociodemographic and clinical characteristics of the GD sample (N = 193) and comparisons between groups.
Total | 1Non-VGU | 1VGU | 1VGA | P | |
---|---|---|---|---|---|
n = 193 | n = 121 | n = 43 | n = 29 | ||
Gender; n (%) | |||||
Males | 167 (86.5%) | 103 (85.1%) | 39 (90.7%) | 25 (86.2%) | 0.654 |
Females | 26 (13.5%) | 18 (14.9%) | 4 (9.3%) | 4 (13.8%) | |
Age (years); mean (SD) | 42.4 (13.4) | 45.2 (13.6) | 37.3 (12.0) | 38.6 (11.1) | 0.001 |
Employed; n (%) | 99 (51.3%) | 61 (50.4%) | 23 (53.5%) | 15 (51.7%) | 0.941 |
Marital status: single; n (%) | 64 (33.2%) | 37 (30.6%) | 16 (37.2%) | 11 (37.9%) | 0.613 |
Smoker; n (%) | 109 (56.5%) | 66 (54.5%) | 23 (53.5%) | 20 (69.0%) | 0.336 |
Use of alcohol; n (%) | 35 (18.1%) | 20 (16.5%) | 7 (16.3%) | 8 (27.6%) | 0.358 |
Use of substances; n (%) | 14 (7.3%) | 10 (8.3%) | 3 (7.0%) | 1 (3.4%) | 0.666 |
Age of onset PG problems; mean (SD) | 15.7 (10.8) | 17.2 (11.5) | 11.7 (9.0) | 15.4 (9.2) | 0.024 |
Duration of PG; mean (SD) | 5.94 (7.0) | 5.87 (6.8) | 5.03 (7.5) | 7.58 (7.0) | 0.370 |
Main gambling; n (%) | |||||
Slot machines | 123 (63.7%) | 77 (63.6%) | 26 (60.5%) | 20 (69.0%) | 0.762 |
Bingo | 12 (6.2%) | 11 (9.1%) | 1 (2.3%) | 0 (0%) | |
Lotteries | 13 (6.7%) | 11 (9.1%) | 1 (2.3%) | 1 (3.4%) | |
Casino | 8 (4.1%) | 5 (4.1%) | 3 (7.0%) | 0 (0%) | |
Other | 37 (19.2%) | 17 (14.0%) | 12 (27.9%) | 8 (27.6%) |
SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). Chi-square test for categorical outcomes and ANOVA for quantitative outcomes.