Table 1.
Studies on mixed reality systems.
Author | Year | Country | Clinical Group | Control Group | Age | Diagnosis | Area | Method | Results | Classification |
---|---|---|---|---|---|---|---|---|---|---|
Ke et al. [34] | 2013 | USA | 4 Children | - | 4–5 | High-functioning ASD | Social interaction | Virtual-Reality + Persons | Communication and interaction during intervention increment | Social learning and skills imitation |
Brigadoon [35] | 2006 | - | - | - | - | Social interaction | Virtual-Reality | Brigadoon. Pilot online community | Communication and interaction | |
Parsons et al. [36] | 2006 | UK | 2 adolescents | - | - | ASD | Social Communication | Virtual environments, café and bus | Adolescent interpreted the scenes and responded correctly | Communication and interaction |
Mitchell et al. [37] | 2007 | UK | 6 teenagers | - | - | ASD | Communication | Virtual environments, cafe | Improvement related to time spent when they were making decisions | Communication and interaction |
Stickland et al. [38] | 2013 | USA | 22 teenagers | - | 16–19 | High-functioning ASD | Job interview skills | Virtual-reality, videos, Theory of Mind guides | Improvement on verbal skills | Communication and interaction |
Josman et al. [39] | 2008 | Israel | 6 children | 6 children | - | ASD | Social skill: Cross the street | Virtual environment | Learning the skills needed to make right decisions | Social learning and imitation skills |
Herrera et al. [40] | 2008 | Spain | 2 children | - | 8:6 | ASD | Play skills | Virtual environment | Play skills improvement | Social learning and imitation skills |
Fabri et al. [41] | 2007 | UK | 34 young people | - | 7–16 | 18 Asperger and 16 with severe autism | Social skills | Virtual avatars | 88.3% of participants understood the emotions of avatars | Social learning and imitation skills |
Ehrlich et al. [42] | 2009 | USA | Adolescents | - | - | ASD | Social skills | AVISS virtual environments, school, gymnasium | Participants did not respond well to the virtual avatar | Social learning and imitation skills |
Finkelstein et al. [43] | 2010 | USA | - | 8 people | 4 (11–16 years) 2 (18–25 years) 2 (40–50 years) | Neuro-typical | Physical exercise | Astrojumper: a virtual reality game, dodge objects | Pilot study which works on physical exercise | Other conditions |
Herrara et al. [44] | 2012 | Spain | - | - | - | - | Motor skills | Kinect and educational games | Pilot study which made children more aware of their own bodies | Other conditions |
Fornasari et al. [45] | 2013 | Italy | 16 children | 16 children | - | ASD | Behavior | Urban virtual environments (1-free exploration 2-defined objects) | 1° task: children with ASD took less time to explore environment than control group. 2° task: no behaviour differences | Other conditions |