Skip to main content
. 2014 Apr 15;9(8):888–896. doi: 10.4103/1673-5374.131612

Figure 1.

Figure 1

Structure of a virtual reality device.

The participant is located in real time inside the virtual simulation; this requires a visual interface that functions as an output, in addition to an interface for interaction with the virtual environment like a joystick or balance board (input device), and finally a tracking device. ID: Input device; OD: output device (Designed and Produced by Guillermo Andrés Méndez-Rebolledo).