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. 2014 Apr 15;9(8):888–896. doi: 10.4103/1673-5374.131612

Figure 2.

Figure 2

Virtual reality devices used in rehabilitation and training.

(A) Visual feedback presented at the computer display is regulated from the electroencephalogram, for patients with Attention Deficit Hyperactivity Disorder, (B) Nintendo® Wii Fit and Nintendo Balance Board, (C) Haptic Glove, which provides haptic stimulus, (D) Cave Automatic Virtual Environment, virtual reality device used for high-immersion dynamic posture training (Designed and Produced by Guillermo Andrés Méndez-Rebolledo).