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. Author manuscript; available in PMC: 2014 Sep 2.
Published in final edited form as: Am J Intellect Dev Disabil. 2009 Jul;114(4):274–288. doi: 10.1352/1944-7558-114.4:274-288

Table 1.

Play coding scheme

Play levels Description Kappa
Exploratory play
    1. Unitary functional activity Production of effects that were unique to a single
object (e.g., dialing a telephone)
.77
    2. Inappropriate combinatorial activity Inappropriate juxtaposition of two or more objects
(e.g., putting the ball on the telephone)
.79
    3. Appropriate combinatorial activity Appropriate juxtaposition of two or more objects (e.g.,
putting the handset on the telephone base)
.82
    4. Transitional play Approximated pretense but without confirmatory
evidence (e.g., putting the telephone handset to ear
without vocalization)
.75
Symbolic play
    5. Self-directed pretense Pretense activity directed toward self (drinking from
an empty cup)
.80
    6. Other-directed pretense Pretense activity directed towards someone or
something else (e.g., putting a doll to sleep)
.81
    7. Sequential pretense Linking two or more pretense actions (e.g., pouring
into an empty cup from the teapot and then drinking)
.82
    8. Substitution pretense One or more object substitutions (e.g., pretending a
cup is a telephone and talking into it)
.79
    Default Not engaged in any of the above behaviors