Table 1.
Play coding scheme
| Play levels | Description | Kappa |
|---|---|---|
| Exploratory play | ||
| 1. Unitary functional activity | Production of effects that were unique to a single object (e.g., dialing a telephone) |
.77 |
| 2. Inappropriate combinatorial activity | Inappropriate juxtaposition of two or more objects (e.g., putting the ball on the telephone) |
.79 |
| 3. Appropriate combinatorial activity | Appropriate juxtaposition of two or more objects (e.g., putting the handset on the telephone base) |
.82 |
| 4. Transitional play | Approximated pretense but without confirmatory evidence (e.g., putting the telephone handset to ear without vocalization) |
.75 |
| Symbolic play | ||
| 5. Self-directed pretense | Pretense activity directed toward self (drinking from an empty cup) |
.80 |
| 6. Other-directed pretense | Pretense activity directed towards someone or something else (e.g., putting a doll to sleep) |
.81 |
| 7. Sequential pretense | Linking two or more pretense actions (e.g., pouring into an empty cup from the teapot and then drinking) |
.82 |
| 8. Substitution pretense | One or more object substitutions (e.g., pretending a cup is a telephone and talking into it) |
.79 |
| Default | Not engaged in any of the above behaviors |