Table 1. Frequency (and percentage) of participants making 100% equity, 100% inequity or both choices across the trials per game.
Game | 100% Equity | 100% Inequity | Both |
Disadvantageous Prosocial Inequity (1/2) | 10 (37.5%) | 8 (28.6%) | 10 (37.5%) |
Advantageous Competitive Inequity (1/0) | 17 (60.7%) | 3 (10.7%) | 8 (28.6%) |
Advantageous Self-maximizing Inequity (2/0) | 6 (21.4%) | 9 (32.1%) | 13 (46.4%) |