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. 2014 Sep 19;9(9):e107996. doi: 10.1371/journal.pone.0107996

Table 1. Frequency (and percentage) of participants making 100% equity, 100% inequity or both choices across the trials per game.

Game 100% Equity 100% Inequity Both
Disadvantageous Prosocial Inequity (1/2) 10 (37.5%) 8 (28.6%) 10 (37.5%)
Advantageous Competitive Inequity (1/0) 17 (60.7%) 3 (10.7%) 8 (28.6%)
Advantageous Self-maximizing Inequity (2/0) 6 (21.4%) 9 (32.1%) 13 (46.4%)