Skip to main content
. 2014 Sep 26;5:1061. doi: 10.3389/fpsyg.2014.01061

Figure 3.

Figure 3

Cumulative column chart showing changes in the number of clicks on different targets over the 15 trials. The maximum number of possible clicks per trial number is 34 (2 players × 17 teams). The linear trend line refers to avatar clicks only. For details of how the different virtual objects were determined to be the target of a click, see the methods section in Froese et al. (2014).