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. 2014 Sep 30;9(9):e107572. doi: 10.1371/journal.pone.0107572

Table 1. Data collection and analysis of the different components of the conceptual model of the farmer decision-making process (Figure 1).

Objectives Decision-making process components Data collection Data types Data Analysis Results
Role-playing game inputs Contextual factors Three socio-economic and climatic scenarios and initial boards corresponding to the three sessions of the “feedback game” Qualitative and quantitative “Scenarios game
Consequence on ES "Feedback game” rules (number of pieces allowed in each land use type) Qualitative and quantitative “Scenarios game” Table 1
Modelling farmers cognitions Knowledge "Feedback game" discussions Qualitative Retranscription Figure 2; Table 6
Values "Feedback game" questionnaire Quantitative Likert-scale Table 4; Table 6
Decision "Feedback game" discussions Qualitative Retranscription Table 8; Table 6
Behavior "Feedback game" board game Qualitative and quantitative Digitalisation Table 7
Links between components "Feedback game" Qualitative and quantitative Process tracing approach Table 6
Validation of game results
Knowledge Farmers individual + group interviews Qualitative Qualitative analysis of description of current practices
Values Farmers individual interviews + Field function mapping Quantitative Anova and Chi-squared Table 5
Decision Farmers individual interviews + scenarios game Quantitative Quantitative Regression Table 5
Behavior Farmer participatory photo mapping Quantitative Regression Table 5
Contextual factors Ancillary data Quantitative Regression Table 5