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. 2014 Oct 14;8:317. doi: 10.3389/fnins.2014.00317

Figure 7.

Figure 7

Subjective rating of learning progress in the 64-game task. (A) Subjective improvement rating as a function of actual improvement. Each point represents a game that was rated by a subject after the end of the session, and the data are pooled across subjects. The y axis shows the subject's rating of his/her own improvement and the x axis shows the objective improvement in units of %correct/game. The lines show best fit linear regression across subjects. (B) The probability of selecting a game as a function of the subjective improvement rating. (C) Subjective rating as a function of average performance.