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. 2014 Oct 17;8:844. doi: 10.3389/fnhum.2014.00844

Table 2.

Summary of studies assessing craving induction by substance-related cues in VR settings using virtual social interactions.

Author (Year) Na Type of patientb Hardwarec Craving assessment (scale)d Effects of VR social interactions on subjective craving Effects of VR social interactions on physiological correlates of cravinge
ALCOHOL
Bordnick et al. (2008) 40 AUD1 HMD 1-item VAS (0–100) VR increased craving for alcohol related compared to neutral cues; Aversive cues (argument) elicited less craving than the other alcohol-related cues
Cho et al. (2008) 10 AD2 Screen 1-item VAS (0–100) Subjective craving was higher for cues with an avatar providing social pressure than without, regardless of the presence of alcohol; subjective craving differed in presence of alcohol cues and absence of the avatar, but not vice versa
Lee et al. (2008) 14 AD3 HMD 1-item VAS (0–100) Subjective craving in alcohol-dependent subjects was mainly induced by alcohol-related cues and did not differ w.r.t. presence/absence of social pressure; social pressure increased alcohol craving for control subjects, who did not show craving to alcohol-related cues Increase in EEG alpha-power at right frontal sites
CANNABIS
Bordnick et al. (2009) 20 CUD4 HMD 1-item CCVAS (0–100) VR increased craving for METH related compared to neutral cues
COCAINE
Saladin et al. (2006) 11 CCD5 HMD 1-item VAS (0–100) VR increased craving for cocaine related compared to neutral cues HR increased for some cocaine-related cues, but did not reveal single differences between cues
NICOTINE
Bordnick et al. (2004) 13 ND HMD 1-item VAS (0–100) VR increased craving for smoking related compared to neutral cues
Bordnick et al. (2005) 10 ND HMD 1-item VAS (0–100) VR increased craving for smoking related compared to neutral cues SC increased during VR smoking-related, but not neutral cues
Carter et al. (2008) 22 ND6 HMD 24-item MDS (0–11) VR increased craving for smoking related compared to neutral cues
Ferrer-García et al. (2010) 25 Students7 HMD 1-item VAS (0–100) All virtual environments induced significant craving, in high- or low-dependent subjects
Garcìa-Rodrìguez et al. (2012) 46 Daily smokers7 HMD 1-item VAS (0–100) VR increased craving for smoking related compared to neutral cues HR and T increased during some but not all smoking related VR cues compared to neutral cues; SC did not differ across conditions
Garcìa-Rodrìguez et al. (2013) 45 Daily smokers7 HMD 1-item VAS (0–100) Smoking a virtual cigarette increased craving compared to neutral cues Smoking a virtual cigarette increased HR compared to neutral cues

VR, virtual reality.

aNumber of participants assigned to experimental group of substance users.

bClinical or diagnostic characteristics of substance users according to the study’s authors, AUD, alcohol use disorder; AD, alcohol dependence; CCD, crack cocaine dependence; ND, nicotine dependence [1Meeting DSM-IV-TR criteria for alcohol abuse or dependence, 2Based on the Alcohol Dependence Scale (ADS), 3Abstinence for at least 3 weeks, 4Meeting DSM-IV-TR criteria for cannabis abuse or dependence, 5Meeting DSM-IV criteria for crack cocaine dependence, 6Meeting DSM-IV-TR criteria for nicotine dependence, 7Minimum smoking rate of 10 cigarettes per day].

cHMD, head mounted display; screen, computer screen placed in front of the participant.

dTool of assessment for subjectively reported craving levels before, during, and after cue exposure, AAS, Alcohol Attention Scale; VAS, visual analog scale; CCVAS, Cannabis Craving Visual Analog Scale; MDS, Multidimensional Scaling.

eEEG, electroencephalogram; HR, heart rate; SC, skin conductance; T, body temperature.