Table 1.
*Sample type: 1, school-based; 2, community-based; 3, psychiatric-based; 4, probation center-based, random sample.
†Age: 1, elementary student; 2, middle school student; 3, high school student; 4, above university/college student; 5, middle and high school student; 6, above high school student; 7, elementary to high school student; 8, above middle school student.
‡Gender: 1, male only; 2, female only; 3, female and male.
§Addiction measure: 1, Internet Addiction Test (IAT42); 2, the K-scale48; 3, Internet Game Addiction Diagnostic Scale49; 4, game addiction version of the IAT42; 5, game addiction version of the K-scale48; 6, the Internet Game Addiction Scale50; 7, the Internet Addiction Scale for Korean Adolescent51; 8, the Maladaptive Game Use Scale52; 9, the Pathological Online Game Use scale31; 10, the Internet Addiction Index53; 11, the child version of the K-Scale (2011)54.
∥Source of information: 1, self; 2, parent; and 3, teacher.