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. Author manuscript; available in PMC: 2015 Apr 15.
Published in final edited form as: J Neurosci Methods. 2014 Apr 13;244:68–77. doi: 10.1016/j.jneumeth.2014.03.010

Fig. 3.

Fig. 3

(A) The macaque avatar mesh that was selected to represent rhesus macaque appearance in the VRE (top). The blue dots represent vertices (5248 in total) that segments can be bound to in order to move portions of mesh during segmental motion. A wireframe visualization (middle) of the same mesh, shows how the HTR segmental model is fit to the appropriate anatomical regions. Once correctly placed, each segment is then rigged to the mesh (bottom) such that movement of the segments results in natural movement of the avatar skin. (B) Visualization of the avatar moving through the range of anatomical movements possible at the shoulder (top), elbow and forearm (middle), and wrist and finger (bottom) joints.