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. Author manuscript; available in PMC: 2015 Apr 15.
Published in final edited form as: J Neurosci Methods. 2014 Apr 13;244:68–77. doi: 10.1016/j.jneumeth.2014.03.010

Fig. 7.

Fig. 7

(A) Plots showing how total system latency is affected by manipulating camera frame-rate at specific monitor refresh-rates. (B) Plots showing how total system latency is affected by manipulating monitor refresh-rate at specific camera frame-rates. Measurements were made with glFinish on and off for the purpose of comparison. (C) Plot showing SDK and total system latencies as avatar complexity is manipulated.