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. 2014 Oct 9;2014:536217. doi: 10.1155/2014/536217

Table 9.

The list of the 3D texture features extracted.

Features Equations
3D GLCM1
 Angular second moment (also called energy) ASM=ijc(i,j)2
 Entropy ENTR=  -ijc(i,j)log(c(i,j))
 Correlation CORR=ij(ij)c(i,j)  -(μxμy)σxσy
 Contrast CONT=  i-j=0G-1(i-j)2i=1Gj=1Gc(i,j)
 Variance VAR=i,j2N(i-μx)2c(i,j)
 Sum mean SM=i,j=12Nicx+y(i)
 Sum variance SV=i,j=12N(i-μx+y)2cx+y(i)
 Cluster shade CS=i,j=1N(i-Mx+j-My)3c(i,j)
 Cluster tendency CT=i,j=1N(i-Mx+j-My)4c(i,j)
 Second-order inverse difference moment
(also called homogeneity)
SIDM=ij11+(i-j)2c(i,j)
 Peak transition probability PTP=max(c(i,j))
  Second-order diagonal moment SDM=0.5(j-i)c(i,j)
3D Wavelet2
 Energy for 8 subbands (WEN1~8) WEN=i,j,k=1N(W[i,j,k])2
 Entropy for 8 subbands (WET1~8) WET=-i,j,k=1NW2[i,j,k]log2(W2[i,j,k])

1c(i, j) represents a cooccurrence matrix. Mx   = ∑i,j=1 Nic(i, j), My   = ∑i,j=1 Njc(i, j).

2 W[i, j, k] represents a 3D matrix for a certain band.