Table 2. Principal clinical outcomes (Parent report).
Cases | Previous iPad® Knowledge/Interactive use | LANGUAGE GAINS | SOCIAL SKILLS ACQUISITION | ACADEMIC LEARNING PROGRESS | BEHAVIORAL OUTCOMES | PARENT SATISFACTION |
---|---|---|---|---|---|---|
Case 1♂ (2.9 y) | Low/Low | Vocabulary acquisition | Turn taking and waiting skills | Fine motor skills and early concepts | Proper use of the device for waiting time periods | Very Satisfied |
Case 2♀ (5 y) | High/Medium | Language fluency | Sharing the screen and accepting others while playing | Tracing letters and words | Increase of self-regulation towards the interactive games | Moderately Satisfied |
Case 3♂ (6.9 y) | Medium/Low | Increase of utterances in sentences | Accept losing in cooperative games (*apps) with adult and siblings | Motivation for tracing letters and initial reading stage | Acceptance of iPad® time as a reward for a particular amount of time | Very satisfied |
Case 4♀ (10.1 y) | High/Medium | Expressive language fluency | Communication and social reciprocal skills | Tracing and written expression improvement | Use of the iPad® as a coping tool when she is upset and anxious | Very satisfied |
Applications