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. 2014 Jan 28;2(1):e1. doi: 10.2196/games.3178

Table 2.

Knowledge- and affection-based benefits of online games augmented by network density and diversity.


Knowledge-based Affection-based
DEN Whether many players have acquired knowledge about health policy within networks? Whether many players have shown increased support to a health policy within networks?
DIV Whether players interact evenly within health networks regarding health policy? Whether players influence one another evenly within networks regarding health policy?