Table 2.
Knowledge- and affection-based benefits of online games augmented by network density and diversity.
|
|
Knowledge-based | Affection-based |
| DEN | Whether many players have acquired knowledge about health policy within networks? | Whether many players have shown increased support to a health policy within networks? |
| DIV | Whether players interact evenly within health networks regarding health policy? | Whether players influence one another evenly within networks regarding health policy? |