Table 6. Content Analysis Coding Scheme and Results Employed in Study 2.
Category (coding frequency) | Intercoder Reliability α | Example statement | Correlation with identification with the group of gamers (Spearman’s ρ) | |||
---|---|---|---|---|---|---|
Confutative study condition | Confirmatory study condition | |||||
Evaluative statement referring directly to the study | positively evaluative (n = 512) | .89 | “This study seems to be very sound.” | .10** a | −.09* b | |
negatively evaluative | reference to methodology (e.g., design, validity, etc.; n = 703) | .91 | “The number of participants seems too low to draw conclusions for the population.” | −.05a | .16*** b | |
reference to other issues (e.g., competence of authors, relevance, conclusion; n = 375) | .92 | “The conclusion is nonsense.” | .00a | .05a | ||
Opinion statement on the effects of violent video games | violent video games have no detrimental/positive effects or statement relativizing detrimental effects (n = 258) | .94 | “For me, violent video games are an outlet to release pressure.” | .14*** a | .09* a | |
violent video games have detrimental effects (n = 77) | .71 | “Generally, I think that violent video games lead to aggressive behavior.” | −.09* a | −.03a |
Notes. α denotes Krippendorff’s Alpha. Sample statements were translated from German. N = 655.
*p < .05
**p < .01
***p < .001. Correlation coefficients in the same row with no common lowercase subscript differ at p < .05 using Williams’ test.