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. 2015 Feb 3;10(2):e0117476. doi: 10.1371/journal.pone.0117476

Table 6. Content Analysis Coding Scheme and Results Employed in Study 2.

Category (coding frequency) Intercoder Reliability α Example statement Correlation with identification with the group of gamers (Spearman’s ρ)
Confutative study condition Confirmatory study condition
Evaluative statement referring directly to the study positively evaluative (n = 512) .89 “This study seems to be very sound.” .10** a −.09* b
negatively evaluative reference to methodology (e.g., design, validity, etc.; n = 703) .91 “The number of participants seems too low to draw conclusions for the population.” −.05a .16*** b
reference to other issues (e.g., competence of authors, relevance, conclusion; n = 375) .92 “The conclusion is nonsense.” .00a .05a
Opinion statement on the effects of violent video games violent video games have no detrimental/positive effects or statement relativizing detrimental effects (n = 258) .94 “For me, violent video games are an outlet to release pressure.” .14*** a .09* a
violent video games have detrimental effects (n = 77) .71 “Generally, I think that violent video games lead to aggressive behavior.” −.09* a −.03a

Notes. α denotes Krippendorff’s Alpha. Sample statements were translated from German. N = 655.

*p < .05

**p < .01

***p < .001. Correlation coefficients in the same row with no common lowercase subscript differ at p < .05 using Williams’ test.