Skip to main content
. 2015 Feb 12;9:27. doi: 10.3389/fnbeh.2015.00027

Figure 1.

Figure 1

This is how we presented the payoffs in the two states of the world to the sender. Tables A1A3 in the Appendix list all 90 games. Example matrices of the sender-receiver paradigm are given for the three conditions “conflict” (A), “sender indifferent” (B), and “aligned interest” (C). The sender is shown a specific payoff matrix and can send either of two messages: “Red is more profitable for you.” Or “Blue is more profitable for you.” After response selection and on the next screen, the participant has to answer the following question: “Which state do you expect the receiver to choose? The red column or the blue column?” Importantly, the sender's message does not have a direct impact on the payoffs for both players in any of the states. Rather, the receiver's choice is eventually implemented for payment.