TABLE 12.
Virtual Agent Emotion Attributions Made by Younger Adults
| Younger Adult Attribution Matrix | ||||||||
|---|---|---|---|---|---|---|---|---|
|
Virtual Agent Emotion Identified |
||||||||
| Anger | Disgust | Fear | Happy | Sad | Surprise | Neutral | ||
| Emotion Displayed | Anger | 0.35 | 0.37 | 0.00 | 0.00 | 0.08 | 0.00 | 0.21 |
| Fear | 0.00 | 0.01 | 0.41 | 0.00 | 0.01 | 0.58 | 0.00 | |
| Happy | 0.00 | 0.00 | 0.00 | 0.99 | 0.00 | 0.00 | 0.00 | |
| Sad | 0.01 | 0.02 | 0.00 | 0.00 | 0.94 | 0.00 | 0.02 | |
| Neutral | 0.01 | 0.01 | 0.00 | 0.03 | 0.01 | 0.00 | 0.94 | |
Note: The rows represent the emotion displayed by the experimental program, and the columns represent the emotion selected by participants. Each cell represents the proportion of the total number of trials that a displayed emotion (rows) was attributed to a selected emotion (columns) across all participants. Grey cells represent the proportion of total trials participants identification matched the emotion the virtual agent face was designed to display.