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. Author manuscript; available in PMC: 2016 Mar 1.
Published in final edited form as: Int J Hum Comput Stud. 2015 Mar 1;75:1–20. doi: 10.1016/j.ijhcs.2014.11.005

TABLE 12.

Virtual Agent Emotion Attributions Made by Younger Adults

Younger Adult Attribution Matrix
Virtual Agent
Emotion Identified
Anger Disgust Fear Happy Sad Surprise Neutral
Emotion Displayed Anger 0.35 0.37 0.00 0.00 0.08 0.00 0.21
Fear 0.00 0.01 0.41 0.00 0.01 0.58 0.00
Happy 0.00 0.00 0.00 0.99 0.00 0.00 0.00
Sad 0.01 0.02 0.00 0.00 0.94 0.00 0.02
Neutral 0.01 0.01 0.00 0.03 0.01 0.00 0.94

Note: The rows represent the emotion displayed by the experimental program, and the columns represent the emotion selected by participants. Each cell represents the proportion of the total number of trials that a displayed emotion (rows) was attributed to a selected emotion (columns) across all participants. Grey cells represent the proportion of total trials participants identification matched the emotion the virtual agent face was designed to display.