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. Author manuscript; available in PMC: 2015 Feb 19.
Published in final edited form as: Creat Educ. 2014 Aug;5(15):1428–1447. doi: 10.4236/ce.2014.515161

Table 6.

Participant usability ratings for 13-lesson IYG-Tech prototype Internet-based curriculum.

Construct Item Feasibility results (range of rounded % agreement)
Likability (Like a little or a lot) Entire program 92 – 100
Activities (n = 79 across all lessons) 63 – 100
Pictures/colors 84 – 100
Sounds 80 – 100
Buttons 83 – 100
Buildings and people 88 – 100
Cartoons 81 – 100
Videos 73 – 100
Transitions 88 – 100

Ease of use (kind of easy or very easy) Entire program 100
Activities (n = 79 across all lessons) 69 – 100
Directions 94 – 100

Credibility Information is right (correct) 88 – 100
Information is trustworthy 80 – 100

Acceptability Duration/Time-on-task was “just right” 81 – 100

Understandability Understands words 89 – 100
Needs help 0 – 44

Motivational Appeal Would recommend to my class 72 – 95
Would play again 31 – 70
As much or more fun as my favorite computer game 37 – 81
As much or more fun as other school lessons 77 – 100
As much or more fun as other school computer lessons 78 – 100
As much or more fun as other health lessons 88 – 100

Perceived Impact Helps make healthy choices 89 – 100