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. Author manuscript; available in PMC: 2016 Apr 1.
Published in final edited form as: J Exp Psychol Hum Percept Perform. 2015 Feb 23;41(2):525–541. doi: 10.1037/xhp0000039

Figure 1.

Figure 1

Front and side view of the virtual experimental setup for ball bouncing. Participants were positioned in front of a screen and manipulated a real table tennis racket to rhythmically bounce a virtual ball to a target height in a 2D virtual environment.