Table 4.
Condition | Comp. | Rewards (Probability/Amount) | Penalties (Probability/Amount) | Net reward | |||
---|---|---|---|---|---|---|---|
Deck 1 | Deck 2 | Deck 1 | Deck 2 | Deck 1 | Deck 2 | ||
1. Reward frequency | 1 | 0.25/$50 | 0.75/$50 | 0.50/$30 | 0.50/$30 | $100 | $600 |
2 | 0.35/$50 | 0.65/$50 | 0.50/$30 | 0.50/$30 | $200 | $500 | |
3 | 0.65/$50 | 0.35/$50 | 0.50/$30 | 0.50/$30 | $500 | $200 | |
4 | 0.75/$50 | 0.25/$50 | 0.50/$30 | 0.50/$30 | $600 | $100 | |
2. Reward magnitude | 1 | 0.50/$25 v | 0.50/$75 v | 0.50/$30 | 0.50/$30 | $100 | $600 |
2 | 0.50/$35 v | 0.50/$65 v | 0.50/$30 | 0.50/$30 | $200 | $500 | |
3 | 0.50/$65 v | 0.50/$35 v | 0.50/$30 | 0.50/$30 | $500 | $200 | |
4 | 0.50/$75 v | 0.50/$25 v | 0.50/$30 | 0.50/$30 | $600 | $100 | |
3. Penalty frequency | 1 | 0.50/$170 | 0.50/$170 | 0.75/$50 | 0.25/$50 | $100 | $600 |
2 | 0.50/$170 | 0.50/$170 | 0.65/$50 | 0.35/$50 | $200 | $500 | |
3 | 0.50/$170 | 0.50/$170 | 0.35/$50 | 0.65/$50 | $500 | $200 | |
4 | 0.50/$170 | 0.50/$170 | 0.25/$50 | 0.75/$50 | $600 | $100 | |
4. Penalty magnitude | 1 | 0.50/$170 | 0.50/$170 | 0.50/$75 v | 0.50/$25 v | $100 | $600 |
2 | 0.50/$170 | 0.50/$170 | 0.50/$65 v | 0.50/$35 v | $200 | $500 | |
3 | 0.50/$170 | 0.50/$170 | 0.50/$35 v | 0.50/$65 v | $500 | $200 | |
4 | 0.50/$170 | 0.50/$170 | 0.50/$25 v | 0.50/$75 v | $600 | $100 |
Comp., Component (presented in random order). All conditions were dependent concurrent VI VI schedules with variable-interval timing and 2-s changeover delays. Conditions 1 and 2 were VI 8-s rewards; VI 20-s penalties. Conditions 3 and 4 were VI 20-s rewards; VI 8-s penalties. Reward and penalty schedules ran conjointly and independently of one another (see Critchfield et al., 2003). Conditions 2 and 4 imposed variable-magnitude rewards or penalties (indicated by “v”).