(A) Smoothed success rate over a single testing session, compared to real-time (Catch) and offline (Bootstrap) measures of chance performance. In this session, the animal begins to acquire targets after approximately 10 minutes of practice, rapidly separating from chance levels. Performance continues to climb until approximately 30 minutes, then sustains until nearly the end of the 90-minute session.
(B) Spike rate during a string of successful trials from a subsection of (A), illustrating series of successes as well as an example of missed target during a catch trial.
(C) Spike rate during string of unsuccessful trials from an earlier subsection of (A), illustrating long period where animal held baseline but did not produce spike rate excursions of sufficient duration to satisfy the target.