Table 2.
Comparing Goodness of Fit Indexes for the One- and Two-Factor Solutions to the Gaming Addiction Scale
χ2 | Δχ2 (df) | CFI | ΔCFI | RMSEA | ΔRMSEA | |
---|---|---|---|---|---|---|
Total sample | ||||||
One-factor solution | 347.276 (14)* | 0.905 | 0.089 | |||
Two-factor solution | 144.821 (13)* | 195.511 (1)* | 0.963 | 0.058* | 0.058 | −0.031* |
Men aged ≤33 years | ||||||
One-factor solution | 153.485 (14)* | 0.886 | 0.110 | |||
Two-factor solution | 53.088 (13)* | 135.08 (1)* | 0.967 | 0.081* | 0.061 | −0.039* |
Men aged >33 years | ||||||
One-factor solution | 110.225 (14)* | 0.900 | 0.103 | |||
Two-factor solution | 50.667 (13)* | 49.05 (1)* | 0.961 | 0.061* | 0.067 | −0.036* |
Women aged ≤33 years | ||||||
One-factor solution | 57.201 (14)* | 0.939 | 0.057 | |||
Two-factor solution | 43.525 (13)* | 10.84 (1)* | 0.957 | 0.018* | 0.050 | −0.007 |
Women aged >33 years | ||||||
One-factor solution | 71.161 (14)* | 0.864 | 0.080 | |||
Two-factor solution | 46.049 (13)* | 18.35 (1)* | 0.921 | 0.057* | 0.063 | −0.017* |
p<0.01.
CFI, confirmatory factor analysis; RMSEA, root mean square error of approximation.