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. 2015 May 1;18(5):280–285. doi: 10.1089/cyber.2014.0509

Table 2.

Comparing Goodness of Fit Indexes for the One- and Two-Factor Solutions to the Gaming Addiction Scale

  χ2 Δχ2 (df) CFI ΔCFI RMSEA ΔRMSEA
Total sample
One-factor solution 347.276 (14)*   0.905   0.089  
Two-factor solution 144.821 (13)* 195.511 (1)* 0.963 0.058* 0.058 −0.031*
Men aged ≤33 years
One-factor solution 153.485 (14)*   0.886   0.110  
Two-factor solution 53.088 (13)* 135.08 (1)* 0.967 0.081* 0.061 −0.039*
Men aged >33 years
One-factor solution 110.225 (14)*   0.900   0.103  
Two-factor solution 50.667 (13)* 49.05 (1)* 0.961 0.061* 0.067 −0.036*
Women aged ≤33 years
One-factor solution 57.201 (14)*   0.939   0.057  
Two-factor solution 43.525 (13)* 10.84 (1)* 0.957 0.018* 0.050 −0.007
Women aged >33 years
One-factor solution 71.161 (14)*   0.864   0.080  
Two-factor solution 46.049 (13)* 18.35 (1)* 0.921 0.057* 0.063 −0.017*
*

p<0.01.

CFI, confirmatory factor analysis; RMSEA, root mean square error of approximation.

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