Table 5.
The Distribution of Problem Gaming Categories Using the GAS 7 Approach Cross-Tabulated Against the Distribution Using the CORE 4 Approach
GAS 7 | ||||
---|---|---|---|---|
CORE 4 | No-problem | Problem | Addicted | Sum |
No-problem | 2,747 (90.5) | 55 (1.8) | 0 (0.0) | 2,802 (92.3) |
Problem | 51 (1.7) | 148 (4.9) | 0 (0.0) | 199 (6.6) |
Addicted | 0 (0.0) | 14 (0.5) | 22 (0.7) | 36 (1.2) |
Sum | 2,798 (92.1) | 217 (7.1) | 22 (0.7) | 3,037 (100.0) |
The GAS 7 approach uses all seven items, whereas the CORE 4 approach uses only items 4–7 (core criteria). Numbers in parentheses are percentages of the total sum of gamers included in the sample (n=3,037).
GAS, Game Addiction Scale.