Skip to main content
. 2015 May 1;18(5):280–285. doi: 10.1089/cyber.2014.0509

Table 5.

The Distribution of Problem Gaming Categories Using the GAS 7 Approach Cross-Tabulated Against the Distribution Using the CORE 4 Approach

  GAS 7  
CORE 4 No-problem Problem Addicted Sum
No-problem 2,747 (90.5) 55 (1.8) 0 (0.0) 2,802 (92.3)
Problem 51 (1.7) 148 (4.9) 0 (0.0) 199 (6.6)
Addicted 0 (0.0) 14 (0.5) 22 (0.7) 36 (1.2)
Sum 2,798 (92.1) 217 (7.1) 22 (0.7) 3,037 (100.0)

The GAS 7 approach uses all seven items, whereas the CORE 4 approach uses only items 4–7 (core criteria). Numbers in parentheses are percentages of the total sum of gamers included in the sample (n=3,037).

GAS, Game Addiction Scale.

HHS Vulnerability Disclosure