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. 2015 May 18;6:592. doi: 10.3389/fpsyg.2015.00592

Figure 4.

Figure 4

Behavioral performance (mean ± SEM) in the dynamic reward task and parameter estimation in the model-based analysis across the three groups. (A) Mean probabilities of choosing the rich-decks (PCRD) for the subjects in each of the three groups in both prime conditions. Each data point represented the moving average of 10 trials in each prime condition. The 1st–20th trials and the remaining trials in each block were defined as the “acquisition state” and the “steady state,” respectively. (B) Mean PCRD in the acquisition and steady states for the three groups. (C) Mean PCRD for each group under the affective and neutral prime conditions. (D) The overall total game scores for each group. (E) Mean game score for each group under the affective and neutral prime conditions. (F) Mean estimated learning rate for each group under the affective and neutral prime conditions. (G) Mean choice perseveration for each group under the affective and neutral prime conditions. For the line graphs, the groups are represented by different color lines (NN group: light gray; AN group: red; HN group: deep blue), and the two prime conditions in each subject group were distinguished by solid (affective) and dotted (neutral) lines. *p < 0.05.