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. 2015 May 22;9:51. doi: 10.3389/fncom.2015.00051

Figure 2.

Figure 2

Screenshots of our software tool. (A) Rendered overview of a simulated square environment featuring a white cue card and the position of the virtual animal marked by a black arrow. (B) Exemplary image frame produced by the software; a sequence of such 320 by 40 pixel frames is used to train our network. (C) Trajectory of a virtual rat running for 10 simulated minutes within a circular environment. (D) Trajectory of a real rat exploring a circular environment of the same radius for 10 min of real time. Note that the virtual agent runs at a constant speed of 20 cm/s and does not slow down or stop as real rats do. Thus, simulated rats tend to cover more ground than their real-life counterparts in the same amount of time.