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. Author manuscript; available in PMC: 2016 Jun 1.
Published in final edited form as: Behav Neurosci. 2015 Jun;129(3):339–350. doi: 10.1037/bne0000062

Table 1.

Behavioral Ethogram

Behavior Description
States
Social States
    Extended Groom Examination, picking, or licking of another animal’s fur or body.
    Proximity Animal is within arm’s reach of another animal.
    Extended Mount Any instance of mounting.
Non-Social States
    Nonsocial Activity Animal remains out of all social states with head up, actively engaged in the environment.
    Nonsocial Inactivity Animal remains out of all social states with head down, not engaged in environment, often staring off into space.
    Extended Pace Repetitive, undirected walking or running with the same path repeated.
Sleep States
    Sleep Social Animal is asleep within arm’s reach of the other animal.
    Sleep Solo Animal is asleep but is not within arm’s reach of the other animal.
Events
Total Communication
  Affiliative
    Approach Intentional movement within arm’s reach of another animal.
    Accept Approach Animal remains within arm’s reach after the other animal approaches.
    Coo * Clear, soft sounds, moderate in pitch and intensity; usually sounds like “whoooooo..”
    Follow Intentional follow of another animal.
    Groom Examination, picking, or licking of another animal’s fur or body.
    Grunt Deep, muffled, low-intensity vocalization.
    Lipsmack Rapid lip movements with pursed or puckered lips, usually accompanied by smacking sounds.
    Huddle Physical contact that involves one animal ventrally touching another animal.
    Joint Threat Pair mate animals threaten other animals or observer together.
    Mount Mount that includes all of the following components: appropriate positioning of partner, hands on back, double foot clasp.
    Present Groom Intentional presentation of neck, belly, or other part of body to another animal.
    Present Rump Rigid posture with rump and tail elevated and oriented toward another individual.
    Threat-Solicitation Animal recruits the other animal in threatening the observer or another animal.
  Agonistic/”Aggression”
    Aggression Grabbing, slapping, and biting of another animal.
    Displacement Physical movement in which an animal “takes the place” of another animal.
    Threat Contains one or more of the following components: open mouth stare, head bobbing, ear flaps, bark vocalizations, or lunges.
  Submission/”Fear”
    Avoid Animal leaves the area when the other animal comes near or is about to approach.
    Grimace Exaggerated movement of lips such that lips are pulled back with teeth showing.
    Flee Rapid, intentional movement away from another animal.
    Freeze* Stiff body posture without any movement for more than three seconds.
    Scream High-pitched vocalization, with extreme high intensity; sounds like “eeeeeeeeee..”
Exploration
    Manual Exploration of the cage or environment with the hands.
    Mirror Use Animal plays with or uses mirror.
    Oral Exploration of the cage or environment with the mouth.
    Toy-Use Exploration of toy.
Stress
    Scratch Scratches own body.
    Yawn Yawn.
Other Events
    Self Sex Anogenital exploration of self.
Stereotypies
  Self-Directed
    Rock Repetitive swaying back and forth.
    Salute Animal covers hand over eye or eye pokes.
    Self-Clasp Unusual holding of body part or limb.
    Self-Bite Biting at oneself.
    Self-Strum Animal pulls at or strokes fur but is not self-grooming
    Whole Body
    Backflip Repetitive back flipping.
    Bounce Repetitive hopping.
    Pace Repetitive undirected movement with the same path repeated.
    Spin Repetitive twirling.
    Swing Repetitive swinging.
  Other
    Heat Twist Animal twists neck in a dramatic display.
    Other Stereotypy Repetitive motor or abnormal behavior patterns not described by any of the above definitions.

Note: In order to be scored in a “state” behavior must occur for three seconds.

*

Behavior was not scored for any monkey during the study.

Behaviors were included in the Sexual Behavior composite category.