Table 5. Relationships between family structure and being in the highest video game use quartile.
Family structure group | Frequency, % (95% CI) | Bivariate analysis, OR (95% CI) | Fully adjusted model,* OR (95% CI) |
---|---|---|---|
Boys | |||
Traditional | 33.1 (31.4–34.9) | 1.00 | 1.00 |
Reconstituted with irregular visitation | 39.1 (33.8–44.5) | 1.00 (0.82–1.21) | 0.97 (0.80–1.18) |
Reconstituted with regular visitation | 38.2 (30.1–46.3) | 0.96 (0.73–1.26) | 0.97 (0.74–1.28) |
Single parent with irregular visitation | 42.4 (39.1–45.6) | 1.14 (0.97–1.34) | 1.11 (0.94–1.31) |
Single parent with regular visitation | 43.4 (35.6–51.1) | 1.19 (0.93–1.53) | 1.18 (0.92–1.52) |
Girls | |||
Traditional | 15.1 (13.8–16.4) | 1.00 | 1.00 |
Reconstituted with irregular visitation | 16.6 (13.3–20.0) | 0.95 (0.77–1.16) | 0.92 (0.75–1.13) |
Reconstituted with regular visitation | 18.3 (13.2–23.4) | 1.07 (0.80–1.41) | 1.12 (0.84–1.49) |
Single parent with irregular visitation | 19.1 (16.2–22.0) | 1.12 (0.94–1.34) | 1.05 (0.88–1.26) |
Single parent with regular visitation | 17.9 (12.7–23.2) | 1.04 (0.79–1.37) | 1.06 (0.80–1.39) |
Notes.
All analyses account for sample weights and clustering. Statistically significant odds ratios are shown in bold.
Adjusted for the following covariates: grade, immigration, siblings, ethnicity, and family wealth.