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. 2015 Jun 25;3:e1048. doi: 10.7717/peerj.1048

Table 5. Relationships between family structure and being in the highest video game use quartile.

Family structure group Frequency, % (95% CI) Bivariate analysis, OR (95% CI) Fully adjusted model,* OR (95% CI)
Boys
Traditional 33.1 (31.4–34.9) 1.00 1.00
Reconstituted with irregular visitation 39.1 (33.8–44.5) 1.00 (0.82–1.21) 0.97 (0.80–1.18)
Reconstituted with regular visitation 38.2 (30.1–46.3) 0.96 (0.73–1.26) 0.97 (0.74–1.28)
Single parent with irregular visitation 42.4 (39.1–45.6) 1.14 (0.97–1.34) 1.11 (0.94–1.31)
Single parent with regular visitation 43.4 (35.6–51.1) 1.19 (0.93–1.53) 1.18 (0.92–1.52)
Girls
Traditional 15.1 (13.8–16.4) 1.00 1.00
Reconstituted with irregular visitation 16.6 (13.3–20.0) 0.95 (0.77–1.16) 0.92 (0.75–1.13)
Reconstituted with regular visitation 18.3 (13.2–23.4) 1.07 (0.80–1.41) 1.12 (0.84–1.49)
Single parent with irregular visitation 19.1 (16.2–22.0) 1.12 (0.94–1.34) 1.05 (0.88–1.26)
Single parent with regular visitation 17.9 (12.7–23.2) 1.04 (0.79–1.37) 1.06 (0.80–1.39)

Notes.

All analyses account for sample weights and clustering. Statistically significant odds ratios are shown in bold.

*

Adjusted for the following covariates: grade, immigration, siblings, ethnicity, and family wealth.