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. Author manuscript; available in PMC: 2016 Sep 1.
Published in final edited form as: Res Autism Spectr Disord. 2015 Sep 1;17:25–39. doi: 10.1016/j.rasd.2015.05.005

Table 1.

Abbreviated version of the Get to Know You Task, Teaching Task, and Teamwork Task Coding System (Each participant in a dyad receives codes for every item)

Get to Know You Task: 5 minutes
    1. Record total time talking.
    2. Code each utterance as one of the following:
        a. Share, e.g., “I used to be in the football team at my last school.”
        b. Seek, e.g., “Have you seen Mortal Combat?”
        c. Response without elaboration: Peer 1: “I was born in Colorado. Peer 2: “Oh.”
    3. Rate eye contact on 5-point scale, based on flexibility and coordination with verbal communication (1=not coordinated with other communication, 5=well-coordinated with other communication).
    4. Rate conversational efficacy on 5-point scale, based on social pragmatics, including taking turns, answering and asking questions, and not revealing overly friendly information (1=conversational skills rarely maintain flow of interaction, 5=conversational skills maintain flow of interaction).
    5. Rate rapport during conversation/interaction on 5-point scale, based on behaviors that promote or inhibit the continuation of the interaction (1=behaviors make it difficult for peer to continue interaction, 5=behaviors promote continuation of interaction).
Teaching Task: up to 10 minutes
    6. Count number of times teacher waits before moving to next step.
    7. Count number of showing actions by the teacher, e.g., placing a toy construction piece in a particular position in the line of sight of the peer.
    8. Count number of verbal directives by the teacher, e.g., “First you take this and slide this piece on here.”
    9. Rate efficacy of teaching on 5-point scale, based on checking/helping behaviors (1= no attempts to help peer, 5=frequent attempts to make sure peer is following along)
Teamwork Task: up to 15 minutes
    10. Count number of suggestions made, e.g., “What about The Empire Strikes Back?”
    11. Rate rapport during the interaction on 5-point scale, based on behaviors that promote or inhibit the continuation of the interaction (1=behaviors make it difficult for peer to continue interaction, 5=behaviors promote continuation of interaction).