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. 2015 Jul 8;10(7):e0130129. doi: 10.1371/journal.pone.0130129

Fig 3. Game timeline.

Fig 3

Each phase of the game ended with fireworks display, size and brightness of which were determined by the performance of the participants. Total duration of the game was 6.5 min. In the Tutorial individual thresholds for alpha and beta were estimated based on guided ‘relax’ and ‘concentrate’ conditions. Participants obtained individual visual feedback on their performance to either increase alpha or beta. Solo 1 and 2 games were qualitatively identical with the tutorial, however individual thresholds were used. During the ‘group-guided’ game each ‘pod’ obtained feedback about the collective performance in addition to the individual feedback. In the ‘Group—freestyle’ period, participants did not obtain specific instructions other than to attempt to synchronize as a group by targeting the same brain state.