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. 2015 Jul 20;10(7):e0131593. doi: 10.1371/journal.pone.0131593

Table 4. Unweighted Landmark Isomap Computational Complexity.

Unweighted Landmark Isomap Computational Complexity
Step Worst-case complexity Further Explanation
Step 2 𝓞(n) [13]
Step 3 𝓞(m) A breadth first search has a complexity of 𝓞(m). This is done for each of landmark points. If the graph had been weighted (as assumed in standard Landmark Isomap), then we would need to use Dijkstra’s algorithm. The fastest general implementation is 𝓞(m + n⋅log n) [30] for each landmark point, yielding 𝓞(m + n⋅log n).
Step 4 𝓞( 3) [13]
Step 5 𝓞(kn) [13]
Total 𝓞(m + kn + 3)