Table 2.
Generalized linear mixed effect models (Study 1 — football fans).
Effect of game and degree of enmity on overall contributions | ||||||||
---|---|---|---|---|---|---|---|---|
Without interaction |
With interaction |
|||||||
Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
Intercept | − 0.12 | 0.29 | − 0.70 | 0.46 | 0.25 | 0.39 | − 0.51 | 1.01 |
Game | ||||||||
IPD (Ref) | ||||||||
IPD-MD (both) (2) | 1.39⁎⁎⁎ | 0.26 | 0.88 | 1.89 | 0.87⁎ | 0.43 | 0.02 | 1.72 |
Degree of enmity | ||||||||
None (Ref) | ||||||||
Weak (2) | 0.71⁎ | 0.31 | 0.10 | 1.32 | 0.24 | 0.49 | − 0.72 | 1.19 |
Strong (3) | 0.45 | 0.29 | − 0.12 | 1.02 | − 0.09 | 0.48 | − 1.04 | 0.86 |
Interaction | ||||||||
Game (2) × Enmity (2) | – | – | – | – | 0.74 | 0.64 | − 0.53 | 2.00 |
Game (2) × Enmity (3) | – | – | – | – | 0.83 | 0.61 | − 0.36 | 2.03 |
Effect of game and degree of enmity on outgroup hate | ||||||||
Without interaction |
With interaction |
|||||||
Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
Intercept | − 1.55⁎⁎⁎ | 0.33 | − 2.18 | − 0.91 | − 0.73⁎ | 0.35 | − 1.42 | − 0.05 |
Game | ||||||||
IPD-MD (Ref) | ||||||||
IPD-MD positive (2) | 0.51† | 0.29 | − 0.06 | 1.08 | − 1.21⁎ | 0.59 | − 2.37 | − 0.05 |
Degree of enmity | ||||||||
None (Ref) | ||||||||
Weak (2) | 0.40 | 0.38 | − 0.35 | 1.14 | − 0.55 | 0.53 | − 1.60 | 0.49 |
Strong (3) | 1.30⁎⁎⁎ | 0.35 | 0.61 | 2.00 | 0.00 | 0.49 | − 0.95 | 0.96 |
Interaction | ||||||||
Game (2) × Enmity (2) | – | – | – | – | 1.97⁎ | 0.80 | 0.41 | 3.53 |
Game (2) × Enmity (3) | – | – | – | – | 2.67⁎⁎⁎ | 0.76 | 1.19 | 4.15 |
b = regression coefficients; SE = standard errors; Ref = reference group; 95% CI = 95% confidence intervals (based on the estimated local curvature of the likelihood surface). En-dashes indicate that the variable was not included in the model.
Note: All models considered the specific fan group (e.g., BD, FCS) of the decision maker and that of the opposing group as random effects.
†p < 0.1, ⁎ p < 0.05, ⁎⁎ p < 0.01, ⁎⁎⁎ p < 0.001