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. 2015 Sep;60:110–120. doi: 10.1016/j.jesp.2015.04.008

Table 2.

Generalized linear mixed effect models (Study 1 — football fans).

Effect of game and degree of enmity on overall contributions

Without interaction
With interaction
Predictor b SE 95% CI b SE 95% CI
Intercept − 0.12 0.29 − 0.70 0.46 0.25 0.39 − 0.51 1.01
Game
 IPD (Ref)
 IPD-MD (both) (2) 1.39⁎⁎⁎ 0.26 0.88 1.89 0.87 0.43 0.02 1.72
Degree of enmity
 None (Ref)
 Weak (2) 0.71 0.31 0.10 1.32 0.24 0.49 − 0.72 1.19
 Strong (3) 0.45 0.29 − 0.12 1.02 − 0.09 0.48 − 1.04 0.86
Interaction
 Game (2) × Enmity (2) 0.74 0.64 − 0.53 2.00
 Game (2) × Enmity (3) 0.83 0.61 − 0.36 2.03



Effect of game and degree of enmity on outgroup hate

Without interaction
With interaction

Predictor b SE 95% CI b SE 95% CI

Intercept − 1.55⁎⁎⁎ 0.33 − 2.18 − 0.91 − 0.73 0.35 − 1.42 − 0.05
Game
 IPD-MD (Ref)
 IPD-MD positive (2) 0.51 0.29 − 0.06 1.08 − 1.21 0.59 − 2.37 − 0.05
Degree of enmity
 None (Ref)
 Weak (2) 0.40 0.38 − 0.35 1.14 − 0.55 0.53 − 1.60 0.49
 Strong (3) 1.30⁎⁎⁎ 0.35 0.61 2.00 0.00 0.49 − 0.95 0.96
Interaction
 Game (2) × Enmity (2) 1.97 0.80 0.41 3.53
 Game (2) × Enmity (3) 2.67⁎⁎⁎ 0.76 1.19 4.15

b = regression coefficients; SE = standard errors; Ref = reference group; 95% CI = 95% confidence intervals (based on the estimated local curvature of the likelihood surface). En-dashes indicate that the variable was not included in the model.

Note: All models considered the specific fan group (e.g., BD, FCS) of the decision maker and that of the opposing group as random effects.

p < 0.1, ⁎ p < 0.05, ⁎⁎ p < 0.01, ⁎⁎⁎ p < 0.001