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. 2015 Jul 10;46:251–261. doi: 10.1515/hukin-2015-0053

Table 1.

Game performance dimensions in the GPET

Tactical context-adaptation performance
  • – Tactical context-adaptation for keeping the ball problems: Efficiency in selecting actions to keep the ball when the tactical problem is coded as “keeping-the-ball context”.

  • – Tactical context-adaptation performance for penetrating the defense problems: Efficiency in selecting actions to advance to the opposing goal when the tactical problem is coded as “penetrating the defense context”.

  • – Tactical context-adaptation performance for attacking the goal problems: Efficiency in selecting actions to try to score when the tactical context is coded as “attacking the goal context”.

  • – Watcher-player: A player is coded as a “watcher-player” when he does not show tactical intention or involvement in the game.

Decision-making:
Attacker on the ball:
  • Pass decision-making

  • Dribbling decision-making

  • Kick decision-making

Attacker off the ball:
  • Get-free skills decision-making

Skill execution
Attacker on the ball:
  • Pass execution

  • Dribbling execution

  • Kick execution

Attacker off the ball:
  • Get-free skills execution

Decision-making and skill execution variables in attacking the goal contexts were not codified in the SSG-R&E that was analysed in this study, because there were no opportunities to score in this game