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. 2015 Jun 29;3(2):e73. doi: 10.2196/mhealth.3895

Table 2.

Responses generated by the expert group on engagement strategies.a

Responses Agreement ratingb Ranking scorec
Mean (SD) Mode Agree:Disagreed Mean (SD) Mode
Ease of use 4.9 (.38) 5 7:0 1.4 (.79) 1
Design – aesthetic 4.6 (.54) 5 7:0 3.1 (1.57) 2, 5
Feedback 4.6 (.54) 5 7:0 3.9 (1.68) 4
Function 4.0 (.82) 4 5:2 6.6 (3.60) 11
Design – ability to change design to suit own preferences 3.6 (.79) 4 5:2 6.9 (4.74) 3
Tailored information 4.3 (.76) 4, 5 6:1 7.9 (3.39) 6, 7
Unique smartphone features 4.4 (.54) 4 7:0 7.9 (5.79) 6
Prompts 4.1 (.38) 4 7:0 8.4 (2.44) 8
Graded tasks 4.0 (.82) 4 5:2 8.7 (3.50) 12
Gamification 4.1 (.69) 4 6:1 8.9 (5.30) 10
Social comparison 3.9 (.69) 4 5:2 10.4 (3.36) 9
Reward type Novelty 4.0 (.82) 4 5:2 11.6 (2.23) 12
Reward type Games 3.7 (.49) 4 5:2 11.9 (2.97) 11, 15
Reward type Positive messages 4.0 (.58) 4 6:1 12.1 (2.79) 8, 10, 11, 12, 13, 15, 16
Reward type Financial 3.6 (.98) 4 4:3 12.3 (1.98) 13
Social connectivity 4.0 (.58) 4 6:1 14.1 (1.95) 15, 16
Reward type- cue signaling rewarde 3.4 (.98) 3 3:4 -

aResponses ordered in terms of mean ranking score (from round 3).

bAgreement rating (1: strongly disagree, 5: strongly agree).

cRanking score (1: highest, 16: lowest).

dAgree:Disagree (ratio of (agree/strongly agree): (neither/disagree/strongly disagree) used as inclusion criteria for round 3.

eThis response was not included in round 3 because there was not substantive agreement that it would be an effective engagement strategy in round 2 (defined as a minimum of 4 out of 7 of the participants agreeing (i.e., rating of 4 or above) that the technique was likely to be engaging).