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. 2015 Jul 13;3(2):e4. doi: 10.2196/games.4187

Table 6.

Gamification elements (N=52).

Gamification elements n (%)
Storyline 26 (50)
Fantasy environment 50 (96)
Competition 31 (60)
Possibility of failure 43 (83)
Leaderboards 15 (29)
Clear expectations 49 (94)
Score 38 (73)
Ranking or standing 10 (19)
Levels 24 (46)
Real world prizes 0 (0)