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. 2015 Jul 21;3(2):e5. doi: 10.2196/games.4293

Table 1.

Community of inquiry survey statements (n=35).

Variables and statements Second Life
training scorea,
mean (SD)
Total
subscale score,
mean (SD)
Social presence
23.11 (4.12)

I am comfortable conversing through an online medium. 3.77 (1.03)

I felt comfortable participating in training discussions. 4.17 (0.66)

I felt comfortable disagreeing with other facilitators while still maintaining a sense of trust. 4.06 (0.64)

Getting to know other facilitators gave me a sense of belonging. 3.86 (0.81)

Online or Web-based communication is an excellent medium for social interaction. 3.34 (1.08)

I was able to form distinct impressions of some course participants. 3.91 (0.92)
Teaching presence
8.74 (1.01)

The trainer helped keep facilitators on task. 4.31 (0.58)

The trainer provided feedback in a timely fashion. 4.43 (0.50)
Cognitive presence
16.69 (1.97)

I can describe ways to apply the knowledge I learned in training. 4.23 (0.55)

I was motivated to explore content-related questions. 4.14 (0.60)

Learning activities helped me construct explanations/solutions. 4.11 (0.58)

Reflection helped me understand fundamental concerns in training. 4.20 (0.63)

aScores are on a scale from 1 to 5, with 1 being strongly disagree and 5 being strongly agree.