Table 3.
Description of studies assessing postural control in older adults.
Study | Assessment of postural control | VR intervention (n) | Control (n) | Total (n) | SMD | SE | 95% CI | t | p |
---|---|---|---|---|---|---|---|---|---|
Bateni (2012) | Wii Fit game (Bubble Test) pre-post score: requires participants to maneuver their center of body mass in a controlled manner within a VR environment | 5 | 6 | 11 | −0.960 | 0.590 | −2.294 to 0.375 | ||
Kim et al. (2013) | Ground reaction force plate: backward step test with eyes open | 18 | 14 | 32 | 1.412 | 0.390 | 0.617–2.208 | ||
Lai et al. (2013) | Catsys 2000 system: a platform with 3 orthogonal strain gage devices | 15 | 15 | 30 | 1.487 | 0.404 | 0.660–2.315 | ||
Park et al. (2015) | Static postural sway length (mm) measurement system: “Biorescue” | 12 | 12 | 24 | 0.636 | 0.405 | −0.203 to 1.475 | ||
Singh et al. (2013) | Intelligent balance board: combined scores to obtain an overall performance rating score | 18 | 18 | 36 | 1.328 | 0.362 | 0.593–2.063 | ||
Toulotte et al. (2012) | Estimated a percentage of center of gravity score by using “Wii Fit” balance assessment VR tool | 9 | 9 | 18 | 1.578 | 0.520 | 0.475–2.681 | ||
Total (fixed effects) | 77 | 74 | 151 | 0.826 | 0.174 | 0.481–1.170 | 4.738 | <0.001 | |
Total (random effects) | 77 | 74 | 151 | 0.714 | 0.454 | −0.184 to 1.611 | 1.571 | 0.118 |