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. 2015 Jul 10;232(21-22):4043–4057. doi: 10.1007/s00213-015-4009-8

Fig. 1.

Fig. 1

Typical touchscreen chamber and time line summary of experiments. a The key components of the Bussey-Saksida mouse touchscreen chamber (A sound-attenuating chamber; B ventilator fan; C arena floor; D trapezoidal arena walls; E touchscreen; F reward collection magazine; G liquid reward pump; H house light, camera, speaker and tone generator; I arena IR beam generator; J reward pellet dispenser (not used)). b View of arena showing ‘5-choice’ mask in position over touchscreen and position of front and rear arena IR beams (A central target response location; B non-target response location; C front zone IR beam; D rear zone IR beam). c Timeline summary of presented experiments. The number of days required to complete each stage is noted in brackets