Table 2.
Design elements of computer game, accessibility, working alliance, and learning in immersion.
| Area | Elements | Description |
| Computer Game | ||
|
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Challenge | Overcoming obstacles and challenges to master and beat games |
|
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Companionship | Socializing and cooperating with others |
|
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Exploration | Unfamiliar places, hidden things, different strategies, discovery |
|
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Fantasy | Enjoyment of fantasy worlds, fictional characters, unreal abilities, imaginary creatures, role-playing |
|
|
Fidelity | Realistic 3D graphics, animation, sounds |
| Accessibility | ||
|
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Perceivable | Content is easy to see, hear; presented in different ways |
|
|
Operable and navigable |
Function available from keyboard; users can find content and navigate easily; creates no well-being issues |
|
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Understandable | Text is readable and understandable; game operates in predictable ways |
|
|
Robust and reliable | Interpretation clear, minimal errors, secure, compatible |
| Working alliance | ||
|
|
Goal | The outcome the person values and perceives will improve their circumstances |
|
|
Tasks | A series of relevant and efficacious tasks, which the person perceives will assist in attaining the goal |
|
|
Bond | Positive personal attachments such as trustworthiness, confidence, expertness, attractiveness, acceptance, empathy, nonjudgmental, and sincerity |
| Learning in immersion |
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|
|
Activity | Through tasks, puzzles, movement, and feedback |
|
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Expert guidance | Builds on and adjusts existing knowledge |
|
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Modeling of behavior | Behaviors learned by observation and modeling |
|
|
Community of practice |
Where newcomers conduct simple, low-risk tasks, becoming familiar with language and organizing |
|
|
Sensory, actional, and symbolic factors |
Replicates the experience of being in a 3D space; participant able to initiate actions; content triggers semantic responses |
|
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Multiple perspectives | Changing a participant’s view of an object from external to internal |
|
|
Simulation of the real world |
Aids transfer of knowledge from conceptual to real-life |