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. Author manuscript; available in PMC: 2015 Oct 16.
Published in final edited form as: Dev Psychopathol. 2014 Jun 10;26(4 0 1):1021–1033. doi: 10.1017/S0954579414000546

Figure 2.

Figure 2

(Color online) A depiction of the aggression task. Children watched brief video segments taken from the Disney/Pixar Cars video game (70 s) that contained either positive or negative events. They were followed by the presentation of positive or negative point cues, presented for 1000 ms, a 6-s response window, during which time the screen was blank.