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. 2015 Aug 31;15(9):21760–21784. doi: 10.3390/s150921760

Table 1.

Educational virtual worlds.

Cat. * Area Project Target Virtual World Website or Reference Timing
C Foreign Language learning Kamimo Project Higher education Second Life [10] 2007–2008
C AVALON Project Language teachers/learners Second Life [11] 2009–2011
C AVATAR Project Secondary school teachers Second Life [12] 2009–2011
C NIFLAR Secondary education Second Life, OpenSim [13] 2009–2011
C TILA Project Secondary education OpenSim [14] 2013–2015
C CAMELOT Project Language educators Second Life [15] 2013–2015
S Art, Creativity ST.ART Secondary school OpenSim [16] 2009–2011
E Mathematics and Geometry TALETE Project Secondary school Unity [17] 2011–2013
E Programming V-LEAF Secondary school OpenSim [18] 2011
E OpenSim & Scratch40S Secondary school OpenSim [19] 2014
S,E Science, biology, chemistry, history The River City Middle school Active Worlds [20] 2002
S,E EcoMUVE Middle school Unity [21] 2010
E Collaborative, social skills The Vertex Project Primary school (K-12) Active Worlds [22] 2000–2002
E Euroland Primary and secondary Active Worlds [23] 1999–2000

* Categories: C: communicative space; S: simulation space; E: experimental space.