Table 2.
Themes or design concepts emerging from the scenarios.
| Themes | Scenario |
|---|---|
| Touchscreens, control panels, and tablet computers | 1, 2, 5, 6, 8, 11, and 12 |
| Transformer beds (into chairs and baths) | 1, 3, 4, 6, 8, 9, and 12 |
| Sensors in bed for measuring vital functions and analysis | 1, 2, 3, 7, and 9 |
| Massage mattress of modified mattress (decubitus) | 1, 2, 3, 5, and 9 |
| Arm rests | 1 |
| Virtual, interactive walls (displaying pictures, films), and picture frames | 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, and 12 |
| Home wall with personal belongings | 1 |
| Low sill window | 1 |
| Sensors responding to movement of arms and legs for control | 1, 6 |
| Odour box | 1, 7 |
| Mobile furniture for relatives | 1, 2, and 12 |
| Workplace for relatives with ICT and Wi-Fi | 1, 2 |
| Moveable walls (privacy) | 2 |
| Flowers and plants | 2, 3, and 5 |
| Food and drinks services (for relatives) | 2, 4, 5, 6, 8, 10, and 11 |
| Devices and screens for online contacts (voice calls), chatting | 2, 5, 6, 8, 9, 10, 11, and 12 |
| Own choice for interior design | 2 |
| Wake-up call and good morning service | 2, 4, 6 |
| Atmosphere and homelikeness | 2, 5, 7, 8, and 12 |
| Moving experience ceiling | 3 |
| Lights, luminaires, sounds, and music | 3, 4, 7, 8, 9, 11, and 12 |
| Control buddy | 3, 9 |
| Mobile shower | 3 |
| Two-person bed | 3, 5 |
| Medical equipment unobtrusive | 3 |
| Robotics | 4, 10, and 11 |
| Smart window | 4 |
| Operable curtains | 5, 6 |
| Smart wardrobe | 5 |
| Doorbells, entrance control, and do-not-disturb button | 5, 6, and 8 |
| Mobile washbasin | 5 |
| Skylight | 5 |
| Mattress with temperature control/HVAC | 5, 12 |
| Bionic arms | 6 |
| Self-repetitive videos for restlessness | 7 |
| Wind machine | 7 |
| 3D projector | 7 |
| Technology for sexual support | 9 |
| Planning assistant | 10, 11 |
| Control of technology based on eye movement | 10 |
| Need for face-to-face contact | 11 |
| Freedom to live where you want/mobile environment | 12 |
| Information glasses | 12 |
| Smart hat: control device for brain activity to steer locomotion | 12 |