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. 2015 Aug 22;282(1813):20151382. doi: 10.1098/rspb.2015.1382

Table 1.

An overview of all possible pure strategies that condition their behaviour on the previous interaction. (The four columns on the left show whether the strategy cooperates (1) or defects (0), for each of the four possible outcomes of the previous interaction (from left to right: mutual cooperation, having cooperated while the opponent defected, having defected while the opponent cooperated, and mutual defection). The column on the right shows the name of the strategy that is used to refer to them in the main text. The two middle columns show the percentage of the genotype space that is associated with each strategy for the two different behavioural architectures. These percentages were obtained by generating a large number of genotypes (in the same way as generating a genotype through ‘entire-genome mutation’), and subsequently determining the strategy induced by each genotype (as explained in the electronic supplementary material).)

behaviour
percentage of genotype space
CC CD DC DD 1 : 1 mapping neural network strategy name strategy description
0 0 0 0 6.25 40.35 ALLD always defects
0 0 0 1 6.25 1.79 desperate only cooperates after mutual defection
0 0 1 0 6.25 1.75 Acon-D anti-conventional, shifts after playing opposite of opponent, otherwise defects
0 0 1 1 6.25 1.65 inconsistent plays opposite of previous move
0 1 0 0 6.25 1.75 con-D conventional, stays after playing the opposite of opponent, otherwise defects
0 1 0 1 6.25 1.65 ATFT anti-tit for tat, plays opposite of opponent's last move
0 1 1 0 6.25 0.08 APavlov win, shift; lose, stay
0 1 1 1 6.25 0.98 hopeless only defects after mutual cooperation
1 0 0 0 6.25 0.98 grim only cooperates after mutual cooperation
1 0 0 1 6.25 0.08 Pavlov win, stay; lose, shift
1 0 1 0 6.25 1.65 TFT tit for tat, copies opponent's last move
1 0 1 1 6.25 1.75 MNG Mr Nice Guy, only defects after ‘being cheated’ (playing C while other plays D)
1 1 0 0 6.25 1.65 consistent repeats its own previous move
1 1 0 1 6.25 1.75 con-C conventional, stays after playing the opposite of opponent, otherwise cooperates
1 1 1 0 6.25 1.79 willing only defects after mutual defection
1 1 1 1 6.25 40.35 ALLC always cooperates