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. 2015 Nov 6;6:1725. doi: 10.3389/fpsyg.2015.01725

Table 1.

Modeling behavior dynamics.

Number of individuals Approaches Instruments and theories
One individual

{InputsystemOutputsystem

TCP/IP port in NeuroVirtual 3D to create a bridge between real behavior and virtual environments
Psychology
Psychophysiology
Systems
HCI
Biofeedback
Virtual Reality
• Presence
• Virtual environments
• Social and cultural cues
Environment affects my behavior
• Behavior manifestation
• Behavior influence on Virtual Environment
My behavior changes the environment
Two individuals ■⋯■Virtual Reality as a tool Complex systems EntropyInformationCharacterization} Mutual exchange of behavior (contagion)
Many individuals
Networked and Ubiquitous
Mathematical
Theoretical
Empirical
Social
Ubiquitous
Virtual reality and mobile app
Random networks and strategic models
Network structure
System dynamics
Discrete event processes
• Propagation of behaviors
• Diffusion processes
Many individuals and artificial complex networks
NeuroVirtual 3D with simulations and Artificial Life
Psychology
Artificial
Simulation based
Artificial Intelligence
Virtual Intelligence
Agent-based modelsReal-based Modeling} Dynamic processes

Approaches, instruments, and theories considered on the basis of the number of individual taken into account: from only one individual interacting with environment to many real and modeled individual.