Table 1.
Modeling behavior dynamics.
| Number of individuals | Approaches | Instruments and theories | |
|---|---|---|---|
| One individual TCP/IP port in NeuroVirtual 3D to create a bridge between real behavior and virtual environments |
Psychology Psychophysiology Systems HCI Biofeedback Virtual Reality |
• Presence • Virtual environments • Social and cultural cues |
Environment affects my behavior |
| • Behavior manifestation • Behavior influence on Virtual Environment |
My behavior changes the environment | ||
| Two individuals ■⋯■Virtual Reality as a tool | Complex systems | Mutual exchange of behavior (contagion) | |
| Many individuals Networked and Ubiquitous |
Mathematical Theoretical Empirical Social Ubiquitous |
Virtual reality and mobile app Random networks and strategic models Network structure System dynamics Discrete event processes |
|
| • Propagation of behaviors | |||
| • Diffusion processes | |||
| Many individuals and artificial complex networks NeuroVirtual 3D with simulations and Artificial Life |
Psychology Artificial Simulation based Artificial Intelligence Virtual Intelligence |
Dynamic processes | |
Approaches, instruments, and theories considered on the basis of the number of individual taken into account: from only one individual interacting with environment to many real and modeled individual.