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. 2015 Dec 9;15:1225. doi: 10.1186/s12889-015-2545-0

Fig. 1.

Fig. 1

Participant flow through study conditions. *Two versions of the game were developed to reflect realistic dialogue differences between younger children (e.g., falling out with a schoolmate) and older children (e.g., having romantic feelings for a schoolmate). Gameplay and overall content were otherwise the same in both versions