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. 2015 Dec 16;10(12):e0145161. doi: 10.1371/journal.pone.0145161

Table 4. Differences in program effectiveness based on adherence using change scores.

Change scores Low adherence (N = 30) High adherence (N = 9) p-value
SST sequence (s) ^ -9.2 ± 11.7 -5.4 ± 4.6 .519
SST errors -1.0 ± 1.96 -1.6 ± 1.3 .074
Hand reaction time (ms) ^ -22 ± 28 -19 ± 24 .669
Digit-letter mean (ms) ^ -190 ± 231 -20 ± 154 .033
Digit letter min (ms) -99 ± 199 18 ± 152 .113
Digit letter max (ms) ^ -803 ± 2731 128 ± 1055 .278
CSRT-RT (ms) ^ -83 ± 90 -97 ± 53 .542
CSRT-MT (ms) -60 ± 55 -53 ± 50 .732
ANT alert (ms) -4 ± 32 21 ± 23 .043
ANT orient (ms) -7 ± 40 8 ± 46 .383
ANT executive (ms) ^ -35 ± 78 -92 ± 201 .702
TMT A (s) ^ -6.9 ± 16.4 4.5 ± 15.5 .096
TMT B (s) ^ -1.3 ± 29.0 -9.2 ± 24.8 .250
TMT B/A (s) ^ 0.5 ± 1.1 -0.4 ± 1.2 .044
Stroop error -1.38 ± 3.86 -1.56 ± 2.70 .900
Stroop efficiency -0.37 ± 0.88 -0.15 ± 0.51 .475
Dual task (s) ^ -0.7 ± 7.6 1.0 ± 4.5 .403
Mental rotation accuracy (%) # 2.5 ± 9.4 5.9 ± 7.1 .325
Mental rotation time (ms) ^ 350 ± 2421 -679 ± 1701 .224
Depression ^ 0.4 ± 2.2 0.4 ± 1.2 .729
Icon-FES -3.9 ± 12.3 0.8 ± 8.1 .296

Adherence score is based on whether participants played at least three games 32 times during the 16-week intervention period

#higher values indicate improvement

^log-transformed data were used

bold = significant values (p < .05); italic = trend for significance (p < .10); SST = Stroop Stepping Test; CSRT = Choice Stepping Reaction Time; RT = reaction time; MT = movement time; ANT = Attentional Network Test; TMT = Trailmaking Test (A: time for connecting numbers; B: time for connecting numbers and letters in alternating order; B/A: ratio score of B and A); Icon-FES = Iconographical Fall-Efficacy Scale.