Table 2.
Training-specific measures of imitation/praxis and interpersonal synchrony.
| Rhythm group | Robot group | Comparison group | |||
|---|---|---|---|---|---|
| Test of imitation/praxis | |||||
|
| |||||
| Action song | (i) Finger play (ii) Whole body discrete movements |
Action game | Whole body discrete movements | Play-doh game | (i) Roll (ii) Flatten (iii) Pinch Play-Doh |
| Xylophone game | (i) Unilateral (ii) Bilateral symmetrical (iii) Bilateral alternating (iv) Crossover patterns |
Drumming game | (i) Unilateral (ii) Bilateral symmetrical (iii) Bilateral alternating sequences |
Duplos/Lego blocks and Zoob pieces | (i) PUSH (ii) Pull blocks/pieces |
|
| |||||
| Test of interpersonal synchrony | |||||
|
| |||||
| Beat keeping | (i) Rhythmic symmetrical (ii) Alternating arm actions |
Action game | Rhythmic asymmetrical arm and leg actions | ||
| Music making | (i) Rhythmic unilateral (ii) Bilateral symmetrical (iii) Bilateral alternating drum sequences |
Drumming game | (i) Rhythmic unilateral (ii) Bilateral asymmetrical drum sequences |
Not applicable | |
| Moving game | (i) Jumping (ii) Stomping (iii) March and clap (iv) Skipping |
Walking game | Walking synchronously with the model to follow mobile robot | ||
Note. The comparison group did not engage in interpersonal synchrony activities; hence, no training-specific synchrony tests are reported for this group.