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. 2015 Dec 18;3(2):e9. doi: 10.2196/games.4561

Table 4.

Five-factor model traits and corresponding gaming motivation traits (deduced from Vandenberghe [48]).

Low score Trait High score
Cautious, predictable Openness to experience Inventive, curious
Repeating, conventional Novelty Open, imaginative experiences
Careless, impulsive Conscientiousness Efficient, organized
Low effort and self-control Challenge High effort and self-control
Reserved, solitary Extraversion Energetic, outgoing
Relaxing, low social engagement Stimulation Exciting, high social engagement
Analytical, detached Agreeableness Friendly, compassionate
Competition, defeating Harmony Cooperation, helping
Confident, secure Neuroticism Nervous, sensitive
Cheerful, comforting Threat Gloom, horror, high tension